Sword Weapon

Design document for NRR Sword Weapon

Info

Sword Weapon in game

General

The Sword is the first melee weapon introduced to the game, designed for swift, close-quarters combat. This hack-and-slash weapon allows players to rapidly swipe at enemies and even deflect incoming projectiles, adding a dynamic defensive element to its offensive capabilities. To further enhance the depth and fast-paced nature of melee combat, we've integrated a Valour system designed to amplify the weapons' inherent speed. This is detailed in a separate document.

Valor

Attributes:

  • The weapon can be swung at enemies to damage them.

  • Unlike other weapons, the sword has unlimited attacks, so you don't need to worry about ammo.

  • Players can either hold down the attack button for continuous swings or press it once for a single strike.

  • The sword's hitboxes are tied directly to its animations, meaning different attacks have different strengths and weaknesses and preventing players from simply spinning around and spamming attacks.

  • The sword can deflect enemy bullets back at them, damaging them on impact. This requires the player to aim their character to control the deflection direction.

  • The window for deflecting bullets is much smaller than the window for damaging enemies, making deflecting difficult but very rewarding with a satisfying sound and particle effect on a successful deflect.

  • The sword and all future melee weapons grant a constant speed boost to help players chase down enemies.

  • The Sword also collides with walls to indicate the player is hitting them with sparks and sound effects

  • The sword uses a weapon trail to show its speed and area of attack

  • The sword's crosshair shows the attack's speed and the specific window when it can deal damage.

  • The basic sword has no elemental effects, but upgraded Forge versions will.

  • The sword uses the Valor system to add a second system that boosts the hack-and-slash feel with speed and power

Sword weapon trail

Upgrades

Weapon Enhancements

  • Increased damage

  • Increased attack rate

  • Increased attack speed

  • Increased deflection magnitude

Valor Enhancements

  • Decreased valor cooldown

  • Increased maximum valor capacity

  • Increased valor damage multiplier

  • Increased valor player + attack speed multiplier

Sword in game crosshair
Sword in game crosshair (High Valor)

Stats

In-game Stats

  • FireRate (5) out of 18

  • Damage (8) out of 18

  • Range (1) out of 18

  • Accuracy (18) out of 18

  • ClipSize (18) out of 18

Sword in game stats (Icon NYI)

Code Stats

  • Fire Rate: 0.55 - 0.53

  • Melee Damage: 8.0 - 10

  • Melee Animation Rate: 1.75 - 1.83

  • Deflect Magnitude: 0.75 - 0.85

  • Valor Cool Down Time: 9 - 11

  • Valor Player Speed Multiplier: 0.03 - 0.034

  • Valor Attack Speed Multiplier: 0.03 - 0.022

  • Valor Damage Multiplier: 0.2 - 0.28

  • Maximum Valor Capacity: 8 - 12

  • Time Until Valor Increases: 0.2

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