Pincer Weapon

Design document for NRR Pincer weapon

Info

Pincer In Game

General

Attributes

  • Fires long-range chargeable bolts

  • Projectiles can pick up enemies, pinning them to a wall for extra damage

  • Weapon can be charged to increase power, speed, and damage

  • Higher charge levels can damage and lift heavier enemies or a greater number of smaller ones

  • Enemies pinned to a wall create a small explosion, damaging nearby enemies

  • Wall pin explosions increase damage based on charge amount and the number of enemies pinned

  • Projectiles will knock back enemies if they can't be pinned, depending on the charge amount

  • Enemies pinned into each other will cause a smaller explosion

  • Pin explosions have a chance to apply stun depending on the charge rate and the number of enemies picked up

  • Weapon has charging visual particle effect at the end of the weapon

  • Weapon has three stages of camera shake when firing depending on the charge percent

Pincer Bolt Moving Enemy

Upgrades

Weapon Enhancements

  • Reduced knockback distance

  • Increased charge damage

  • Enhanced charge power

  • Decreased charge time

Projectile Enhancements

  • Increased base damage

  • Faster projectile speed

  • Higher enemy slam damage

  • Increased wall impact damage

Low Charge Weapon Crosshair
Max Charge Weapon Crosshair

Stats

In-Game Stats

  • FireRate (3) out of 18

  • Damage (7) out of 18

  • Range (15) out of 18

  • Accuracy (12) out of 18

  • ClipSize (6) out of 18

Pincer Inter-run Stats

Code Stats

  • Max Base Ammo: 6

  • Fire Rate: 0.8 + (1.2s delay)

  • Spread: 2

  • Base Projectile Damage: 8

  • Base Projectile Speed: 2200

  • Base Enemy Impact Damage: 8

  • Base Wall Impact Damage: 8

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