Pincer Weapon
Design document for NRR Pincer weapon
Info

General
Attributes
Fires long-range chargeable bolts
Projectiles can pick up enemies, pinning them to a wall for extra damage
Weapon can be charged to increase power, speed, and damage
Higher charge levels can damage and lift heavier enemies or a greater number of smaller ones
Enemies pinned to a wall create a small explosion, damaging nearby enemies
Wall pin explosions increase damage based on charge amount and the number of enemies pinned
Projectiles will knock back enemies if they can't be pinned, depending on the charge amount
Enemies pinned into each other will cause a smaller explosion
Pin explosions have a chance to apply stun depending on the charge rate and the number of enemies picked up
Weapon has charging visual particle effect at the end of the weapon
Weapon has three stages of camera shake when firing depending on the charge percent

Upgrades
Weapon Enhancements
Reduced knockback distance
Increased charge damage
Enhanced charge power
Decreased charge time
Projectile Enhancements
Increased base damage
Faster projectile speed
Higher enemy slam damage
Increased wall impact damage


Stats
In-Game Stats
FireRate (3) out of 18
Damage (7) out of 18
Range (15) out of 18
Accuracy (12) out of 18
ClipSize (6) out of 18

Code Stats
Max Base Ammo: 6
Fire Rate: 0.8 + (1.2s delay)
Spread: 2
Base Projectile Damage: 8
Base Projectile Speed: 2200
Base Enemy Impact Damage: 8
Base Wall Impact Damage: 8
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