LMG Weapon

Design document for NRR LMG weapon

Info

LMG weapon in game

General

The LMG is a heavy weapon designed for efficient multi-enemy takedowns. This weapon incorporates a heat charge system: as the LMG fires, it builds heat, which in turn increases its firing speed, damage output, and the chance of burning enemies.

However, sustained firing carries the risk of overheating, which will temporarily lock the weapon. Despite this, if the player can effectively manage the LMG's heat, keeping it at a high level without overheating, it becomes an extremely effective tool for clearing out multiple foes.

Attributes

  • The weapon automatically fires bullets at varying rates.

  • It has unlimited ammo but will overheat if fired continuously.

  • Higher heat levels increase both fire rate and damage.

  • The weapon cools down when not in use, but if it overheats, it locks up until cooled, though this cooldown is shorter.

  • Each bullet has a small chance to inflict burn damage, with higher heat levels and upgrades improving the odds.

  • A visual effect represents heat levels, with dynamic material changes and Niagara effects.

  • The LMG bullet class is designed for burn damage, but can always be adapted for other elemental effects in the future.

  • While firing, the weapon slows the player to 75% of their max speed—this is a new feature!

  • The LMG crosshair includes a heat bar that fluctuates based on weapon temperature, accompanied by dynamic sound effects.

LMG rapid fire

Upgrades

Weapon Enhancements

  • Reduced weapon spread

  • Increased base fire rate

  • Increased maximum heat cap

  • Decreased cool-down delay

Projectile Enhancements

  • Increased damage

  • Increased speed

  • Increased damage per heat level enhancer

  • Increased chance of burn effect

LMG low heat crosshair
LMG high heat crosshair
LMG overheated crosshair

Stats

In-Game Stats

  • FireRate (6) out of 18

  • Damage (7) out of 18

  • Range (18) out of 18

  • Accuracy (12) out of 18

  • ClipSize (18) out of 18

Code Stats

  • Max Heat: 165 - 195

  • Fire Rate: 0.2 - 0.08

  • Cool Down Delay: 0.4 - 0.26

  • Spread: 2 - 1

  • Projectile Damage: 2 - 2.2

  • Projectile Speed: 2700 - 3100

  • Projectile Damage Enhancer: + 0.1 - 0.5

  • Projectile Chance Of Burning: 0.01 - 0.05 / 1

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